Stoneheart Valley

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Darla

Darla

Player Occupation Prismari student Status alive
performer, channels feeling into spectacle, unreliable

Darla

Darla token

A changeling warlock out of Prismari, pact sworn to a Celestial patron. Plays to the room and expects the room to watch. What she won’t face directly she turns into a display instead.

Warlock 2 (The Celestial) · Medium humanoid (changeling) · Chaotic Good

Armor Class 13 (leather armor) Hit Points 17 (2d8 + 4) Speed 30 ft. Initiative +2 Proficiency Bonus +2 Passive Perception 10

STR DEX CON INT WIS CHA
8 (−1) 14 (+2) 14 (+2) 12 (+1) 10 (+0) 17 (+3)

Saving Throws Wis +2, Cha +5 Skills Acrobatics, Arcana, Athletics, Deception, Performance, Persuasion Languages Common, Celestial

Spellcasting Charisma · save DC 13 · +5 to hit · Pact Magic, 2 first-level slots (recharge on a short rest)

Attacks

  • Sacred Flame (cantrip). DC 13 Dex save, 1d8 radiant, 60 ft.
  • Ray of Frost (cantrip). +5 to hit, 1d8 cold, 60 ft.
  • Create Bonfire (cantrip). DC 13 Dex save, 1d8 fire, 60 ft.
  • Thunderwave (1st). DC 13 Con save, 2d8 thunder, 15-ft. cube.
  • Hex (1st). +1d6 necrotic on her attacks against the hexed target, 90 ft.
  • Healing Light. Bonus action, 60 ft., up to her Healing Light pool in d6s.
  • Light Crossbow. +4 to hit, range 80/320, 1d8 piercing.
  • Dagger. +4 to hit, range 20/60, 1d4 piercing.

Cantrips. Create Bonfire · Friends · Light · Prestidigitation · Ray of Frost · Sacred Flame

1st level. Cure Wounds · Faerie Fire · Hex · Thunderwave

Eldritch Invocations. Devil’s Sight — she sees normally in magical and non-magical darkness out to 120 ft.

  • Healing Light (The Celestial) — a pool of d6s equal to 1 + warlock level, so 3d6 at this level; bonus action to heal a creature within 60 ft.
  • Eldritch Invocations (Warlock 2) — new at 2nd level. Devil’s Sight is the one recorded.
  • Shapechanger (Changeling) — action to change appearance and voice, including height, weight and size between Medium and Small.
  • Changeling Instincts (Changeling) — proficiency in two of Deception, Insight, Intimidation, Performance or Persuasion.
  • Prismari Initiate (Background) — grants the Strixhaven Initiate feat with Prismari chosen; the Prismari spells are added to her spell list.
  • Strixhaven Initiate (Feat) — two cantrips and one 1st-level spell from the chosen college.

Full rules text for each is on the Roll20 sheet.

Prismari Student.

  • Personality. The life of the party, and expects everyone’s attention on walking into a room. Instead of confronting negative emotions, channels them into explosive artistic displays.
  • Ideal. Creativity. The world is in need of new ideas and bold action.
  • Bond. Idolises a hero of the old tales and measures her deeds against that person’s.
  • Flaw. Despite her best efforts, she is unreliable to her friends.

Active, 2nd level. Whole again after a long rest, and quieter than she was nine days ago.

Location: A murdered family’s farmhouse on the Tradeway, two days south of Fairhill. Condition: Full hit points. Finished Vortigern’s Trap one hit point from unconsciousness — the closest call of the session, and she carries the lowest armour class of the four. Carrying: A share in roughly 830 gp of coin, art and gems. Devil’s Sight makes her the party’s only eyes in magical darkness. Open threads:

  • She is owed a second Eldritch Invocation. A Warlock 2 has two; only Devil’s Sight is recorded.
  • Corian’s five-way split was agreed for the keep only. Nobody has raised who owns the road treasure.
  • Corian has released anyone who wants to take their coin and leave at Fairhill. She has not answered.
  • The small dark stone taken from beneath The Smiling Skull is unidentified.
  • A cache of coin and goods left at the leucrotta lair, four days back down the road. Knows (exclusive): She was deceived by the mother Leucrotta and believed a real child was dying on that hillside. She woke the camp rather than going up alone. Nobody else experienced that, and she has not talked about it.

Relationships

Equipment

Leather armor · arcane focus · light crossbow, 18 quarrels · club · 2 daggers · herbalism kit · scholar’s pack (backpack, book of lore, 2 ink, 2 ink pens, 10 parchment, little bag of sand, small knife) · costume clothes · pouch

Tool proficiencies herbalism kit Weapon proficiencies simple weapons Armor proficiencies light armor

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